No description
- GDScript 84.9%
- C# 15%
|
All checks were successful
/ Export Game (push) Successful in 10m24s
Reviewed-on: #16 |
||
|---|---|---|
| .forgejo/workflows | ||
| _etc/textures | ||
| _placeholder | ||
| addons/func_godot | ||
| base | ||
| icons | ||
| materials | ||
| models | ||
| scenes | ||
| sounds | ||
| textures | ||
| .gitattributes | ||
| .gitignore | ||
| export_presets.cfg | ||
| icon.svg | ||
| icon.svg.import | ||
| LICENSE | ||
| Makefile | ||
| mnights.csproj | ||
| mnights.fgd | ||
| mnights.sln | ||
| nuget.config | ||
| project.godot | ||
| README.md | ||
mnights
directory structure
_etc/— various files that may or may not be included in the game, discuss before doing something_placeholder/— placeholder resources, should not be included into the final build of the gameaddons/— addons folder, talk to Nycta before touching itbase/— base folder, only for programmersicons/— this folder contains iconsmaterials/— this folder contains various development materialsmodels/— this folder contains 3D-models visible in the gametextures/— textures for said models
scenes/— contains location scenesetc/— various scenes that are not location related (e.g. main menu scene)maps/— map files for location scenesautosave/— Trenchbroom autosave folder probablymodels/— 3D-models for scenes, probably shouldn't be used
scripts/— scripts for locationssky/— reusable sky resources
sounds/— contains soundstextures/— contains textures (to be used in maps / location scenes)